Systems
How the game works under the hood — combat, item power, loot and prestige.
Combat and power
Season 1How damage is calculated in Season 1 — attack power, armour mitigation, and why the numbers keep growing.
Item power and rarity
Season 1How item level is calculated, what the rarity tiers mean, and why upgrading matters more in Season 1.
Drops and RNG
Season 1How loot is rolled in Season 1 — rarity first, then the item — plus the pity counter and the three drop table types.
Ascension
Season 1The Season 1 prestige loop — what resets, what you keep, how shards are earned and what they buy.
Focus and idle accumulation
The two ways your character earns — offline snapshots and focus stacks — and how they relate.
Guilds and guild wars
Founding costs, member limits, guild quests and how guild wars are scored.