Season 1 changes the order in which loot is decided. It's a small change with a large effect on how farming feels.
The old order
Each entry in a monster's drop table rolled independently against its own percentage. If nothing hit, you got nothing. Because almost every entry sat in the same narrow band of rates, most kills produced either a common item or silence — there was no jackpot to hope for.
The new order
Every kill now resolves in three steps:
- How many drops? Sampled from a distribution around the monster's base
drop count, scaled by your
lootQuantitybonuses. - What rarity? A weighted roll, shifted by your
lootRaritybonuses and the monster's rank. - Which item? Picked from the items of that rarity in the monster's level band.
Rolling rarity before the item is the inversion that matters. It means any kill can produce a Legendary, and the two loot stats become genuinely different build choices — one gets you more items, the other gets you better ones.
The pity counter
Bad luck is bounded. After a set number of kills without an Epic-or-better drop, the next drop is guaranteed to be one. The counter is tracked per character and resets when it fires.
This barely moves expected value. What it changes is the worst case, which is what actually makes people quit.
The three drop table types
A monster can carry three separate tables, and the wiki shows which is which on every monster page:
- Normal drop — rolled on every kill.
- Kill milestone — rolled once every N kills, and only one item from the group drops when it hits. Used for guaranteed-eventually rewards.
- Level-gated — only eligible when your character level is at or above the entry's threshold. Killing the monster underlevelled can't produce it at all.
That last one explains a lot of "this monster never drops X" reports. Check the threshold on the monster's page.
Reading drop rates
Rates on this wiki are the authored values, not rounded. A rate shown as
3.75% really is 3.75%, and <0.001% means exactly that.
Your effective rate also includes the global drop-rate multiplier and any drop bonus from gear, so the number on the page is the floor, not the ceiling.
Where an item comes from
Every item page lists every monster that can drop it, with the rate and the upgrade tier it rolls at. If a monster appears several times for the same item, that's because it drops the item at different upgrade levels with different odds — the tier column tells you which.