Systems

Ascension

Season 1

The Season 1 prestige loop — what resets, what you keep, how shards are earned and what they buy.

This page describes Season 1, which has not been released yet. The live game still works the way it does today.

Ascension is the reset loop that turns Metin2 Idle into a real incremental game. You give up your level and start again, permanently stronger.

What resets, what you keep

Resets:

  • Character level, back to 1
  • Experience
  • Stat points and skill points (refunded, then respent)
  • Zone unlocks

You keep:

  • All gear and inventory
  • Yang
  • Dungeon tokens
  • Guild membership
  • Everything bought with gems, and all cosmetics

Keeping gear is the deliberate part. A reset that took your equipment would be mathematically tidier and much worse to play — and nobody should lose something they paid for because they pressed a progression button.

When you can ascend

Ascension unlocks at level 60. After that you may ascend at any time, and the reward scales with how far you pushed — so there's a real "one more level first" tension every run.

Shards

Ascending pays Ascension Shards:

shards = C × √(total experience earned this run)

The square root is intentional. It keeps shards per hour roughly flat, which means pushing deeper is rewarded but never strictly dominant over ascending early and going again. Both playstyles stay viable.

The shard tree

Shards buy permanent, account-wide ranks. Costs rise geometrically per rank, so each node has a natural stopping point rather than a hard cap.

NodePer rank
Might+5% power
Fortune+4% loot quantity
Insight+6% experience
Avarice+5% yang
Momentum+2% attack speed
Greed+3% shard gain
LegacyStart each run above level 1, keep zone unlocks

Greed is the engine. More shards per run buys more ranks, which buys more shards. It's the node that turns a linear grind into a curve, and it's usually the correct early investment even though it does nothing for your damage.

Legacy is what makes later runs fast — skipping the early levels you've already cleared many times over.

What runs feel like

The target, validated in simulation:

  • Run 2 clears the same content roughly 2× faster
  • Run 5, roughly 10× faster
  • Run 10, roughly 100× faster

The first reset is the one that feels bad. After that, the early game disappears under you and the reset becomes the thing you're aiming for.

How it interacts with gear

Shard multipliers enter the same Π(1 + x) product as gear bonuses (see Combat and power). They don't replace gear — they multiply it. A well-geared character gains more absolute power per shard rank than a poorly-geared one, so ascension rewards the gear you kept.