Systems

Guilds and guild wars

Founding costs, member limits, guild quests and how guild wars are scored.

This system is live now. Numbers on this page come straight from the live configuration, so they stay correct when the game is retuned.

Founding a guild

Minimum level20
Founding cost100,000 yang
Maximum members30
Maximum officers5

Joining an existing guild costs nothing. Unless you specifically want to run one, joining is the better early move — the bonuses are identical either way.

Guild bonuses

Guilds complete quests, and completed base quests grant a permanent stat bonus to every member while they remain in the guild. Bonuses cover experience, drop rate, yang, attack speed, critical chance, piercing chance and maximum HP/MP.

Each bonus is capped per stat. A guild that completes many quests in one category hits the cap rather than scaling forever, and your character sheet marks a capped bonus so you know further quests in that category won't help.

The practical read: guild bonuses are a meaningful, permanent boost, but they can't outscale gear.

Guild wars

One guild declares on another; the defender accepts or the declaration expires.

War duration7 days
Accept window48 hours
Cooldown after a war24 hours
Winner reputation100
Loser reputation10
Winner experience boost25% for 7 days

The loser still earns reputation. Wars are meant to be worth entering even when you expect to lose.

Scoring

Scores are normalised by roster size, with a floor on the divisor. That floor is what stops a three-member guild looking ten times more efficient than a thirty-member one — without it, the optimal strategy would be to shrink your guild before declaring.

Ratings move on an Elo system, so beating a stronger guild is worth more than beating a weaker one.

Reputation

Reputation accumulates from wars and guild activity. It's the guild-level progression track, separate from any individual member's level.