Guide

Classes

What actually separates Warrior, Ninja, Sura and Shaman — damage stats, health, and the two specialisations each.

Four classes, two specialisations each, five skills per specialisation. The class decides which stat converts into damage and how much health you carry.

The short version

ClassDamage comes fromBase HPFeel
WarriorSTR (×2)600Highest damage per point in one stat, most forgiving
NinjaDEX (×2) + STR650Fast, accuracy-driven, rewards attack speed
SuraSTR + INT650Split scaling, hybrid physical/magic
ShamanINT (×2)700Highest base health, magic damage

Every class gains health from VIT at the same rate (40 HP per point) and rolls per-level health gains around the same average, so the base-HP column is a starting advantage, not a permanent one.

Specialisations

Each class has two specialisations. You are not locked out of either — the split organises which five skills a tree contains, and skill points are spent per skill.

  • Warrior — Body / Mental
  • Ninja — Blade / Assassin
  • Sura — (see Skills)
  • Shaman — Dragon / Healing

Every skill's power at rank 1, 17 and 38 is listed on the Skills page, so you can see exactly what a point buys before spending it.

Which should you pick?

If you're optimising, don't — not on a first character. Class differences are smaller than gear differences, and every class clears the same content.

Pick on how you want to play:

  • You want the simplest build. Warrior. One damage stat, most health, hardest to misallocate.
  • You like attack speed and crit. Ninja. Its passives push speed and critical chance, which compound with gear that does the same.
  • You want magic damage. Shaman, or Sura if you want a physical/magic hybrid rather than pure INT scaling.

Stat allocation

Primary stats gained from levelling cap at 90 each. That cap applies only to points you allocate — gear bonuses stack on top and are uncapped by it.

The practical consequence: early on, allocation is most of your power. Later, it's a rounding error next to equipment. Don't agonise over the first hundred points.